Files
2025-05-18 13:04:45 +08:00

22 lines
427 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AvalancheInteractiveToolsRuntime : ModuleRules
{
public AvalancheInteractiveToolsRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
ShortName = "AvIntToolsRT";
}
}