// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheInteractiveToolsRuntime : ModuleRules { public AvalancheInteractiveToolsRuntime(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); ShortName = "AvIntToolsRT"; } }