Files
UnrealEngine/Engine/Plugins/UbaController/Source/UbaController.build.cs
2025-05-18 13:04:45 +08:00

55 lines
1.8 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class UbaController : ModuleRules
{
public UbaController(ReadOnlyTargetRules TargetRules) : base(TargetRules)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"DistributedBuildInterface",
"Projects",
"RenderCore",
"TargetPlatform",
"Horde",
"HTTP",
"Sockets",
"UbaCoordinatorHorde",
"Json"
});
string UbaSourcePath = Path.Combine(EngineDirectory, "Source", "Programs", "UnrealBuildAccelerator");
PublicIncludePaths.Add(UbaSourcePath);
PublicIncludePaths.Add(Path.Combine(UbaSourcePath, "Core", "Public"));
PublicIncludePaths.Add(Path.Combine(UbaSourcePath, "Common", "Public"));
PublicIncludePaths.Add(Path.Combine(UbaSourcePath, "Host", "Public"));
string UbaBinariesPath = Path.Combine(EngineDirectory, "Binaries", Target.Platform.ToString(), "UnrealBuildAccelerator");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
UbaBinariesPath = Path.Combine(UbaBinariesPath, TargetRules.Architecture.WindowsLibDir);
PublicAdditionalLibraries.Add(Path.Combine(UbaBinariesPath, "UbaHost.lib"));
PrivateRuntimeLibraryPaths.Add(Path.Combine(ModuleDirectory, "lib"));
PublicDelayLoadDLLs.Add("UbaHost.dll");
RuntimeDependencies.Add(Path.Combine(UbaBinariesPath, "UbaHost.dll"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicDelayLoadDLLs.Add(Path.Combine(UbaBinariesPath, "libUbaHost.dylib"));
RuntimeDependencies.Add(Path.Combine(UbaBinariesPath, "libUbaHost.dylib"));
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
PublicDelayLoadDLLs.Add(Path.Combine(UbaBinariesPath, "libUbaHost.so"));
RuntimeDependencies.Add(Path.Combine(UbaBinariesPath, "libUbaHost.so"));
}
}
}