55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class UbaController : ModuleRules
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{
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public UbaController(ReadOnlyTargetRules TargetRules) : base(TargetRules)
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{
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"DistributedBuildInterface",
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"Projects",
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"RenderCore",
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"TargetPlatform",
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"Horde",
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"HTTP",
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"Sockets",
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"UbaCoordinatorHorde",
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"Json"
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});
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string UbaSourcePath = Path.Combine(EngineDirectory, "Source", "Programs", "UnrealBuildAccelerator");
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PublicIncludePaths.Add(UbaSourcePath);
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PublicIncludePaths.Add(Path.Combine(UbaSourcePath, "Core", "Public"));
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PublicIncludePaths.Add(Path.Combine(UbaSourcePath, "Common", "Public"));
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PublicIncludePaths.Add(Path.Combine(UbaSourcePath, "Host", "Public"));
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string UbaBinariesPath = Path.Combine(EngineDirectory, "Binaries", Target.Platform.ToString(), "UnrealBuildAccelerator");
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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UbaBinariesPath = Path.Combine(UbaBinariesPath, TargetRules.Architecture.WindowsLibDir);
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PublicAdditionalLibraries.Add(Path.Combine(UbaBinariesPath, "UbaHost.lib"));
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PrivateRuntimeLibraryPaths.Add(Path.Combine(ModuleDirectory, "lib"));
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PublicDelayLoadDLLs.Add("UbaHost.dll");
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RuntimeDependencies.Add(Path.Combine(UbaBinariesPath, "UbaHost.dll"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicDelayLoadDLLs.Add(Path.Combine(UbaBinariesPath, "libUbaHost.dylib"));
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RuntimeDependencies.Add(Path.Combine(UbaBinariesPath, "libUbaHost.dylib"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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PublicDelayLoadDLLs.Add(Path.Combine(UbaBinariesPath, "libUbaHost.so"));
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RuntimeDependencies.Add(Path.Combine(UbaBinariesPath, "libUbaHost.so"));
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}
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}
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}
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