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2025-05-18 13:04:45 +08:00

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609 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include <memory>
DECLARE_LOG_CATEGORY_EXTERN(LogRenderDocTextureGraph, Log, All);
namespace TextureGraphEditor
{
class TEXTUREGRAPHENGINE_API RenderDocManager
{
public:
RenderDocManager();
~RenderDocManager();
void Initialize();
void CaptureNextBatch();
void CapturePreviousBatch();
void BeginCapture();
void EndCapture();
void CaptureNextBatchHistogram();
};
typedef std::unique_ptr<RenderDocManager> RenderDocManagerPtr;
}