27 lines
609 B
C++
27 lines
609 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include <memory>
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DECLARE_LOG_CATEGORY_EXTERN(LogRenderDocTextureGraph, Log, All);
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namespace TextureGraphEditor
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{
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class TEXTUREGRAPHENGINE_API RenderDocManager
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{
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public:
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RenderDocManager();
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~RenderDocManager();
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void Initialize();
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void CaptureNextBatch();
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void CapturePreviousBatch();
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void BeginCapture();
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void EndCapture();
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void CaptureNextBatchHistogram();
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};
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typedef std::unique_ptr<RenderDocManager> RenderDocManagerPtr;
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} |