// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include DECLARE_LOG_CATEGORY_EXTERN(LogRenderDocTextureGraph, Log, All); namespace TextureGraphEditor { class TEXTUREGRAPHENGINE_API RenderDocManager { public: RenderDocManager(); ~RenderDocManager(); void Initialize(); void CaptureNextBatch(); void CapturePreviousBatch(); void BeginCapture(); void EndCapture(); void CaptureNextBatchHistogram(); }; typedef std::unique_ptr RenderDocManagerPtr; }