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2025-05-18 13:04:45 +08:00

21 lines
477 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IdleService.h"
#include <vector>
class TEXTUREGRAPHENGINE_API BlobHelperService : public IdleService
{
protected:
std::vector<BlobPtr> Blobs; /// The blobs that we want to hash
public:
explicit BlobHelperService(const FString& InName);
virtual ~BlobHelperService() override;
virtual void Stop() override;
virtual void Add(BlobRef BlobObj);
};