// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IdleService.h" #include class TEXTUREGRAPHENGINE_API BlobHelperService : public IdleService { protected: std::vector Blobs; /// The blobs that we want to hash public: explicit BlobHelperService(const FString& InName); virtual ~BlobHelperService() override; virtual void Stop() override; virtual void Add(BlobRef BlobObj); };