20 lines
528 B
C++
20 lines
528 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "BlobHelperService.h"
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#include <vector>
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class TEXTUREGRAPHENGINE_API BlobHasherService : public BlobHelperService
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{
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public:
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BlobHasherService();
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virtual ~BlobHasherService() override;
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virtual AsyncJobResultPtr Tick() override;
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virtual void Add(BlobRef BlobObj) override;
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};
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typedef std::shared_ptr<BlobHasherService> BlobHasherServicePtr;
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typedef std::weak_ptr<BlobHasherService> BlobHasherServicePtrW;
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