// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "BlobHelperService.h" #include class TEXTUREGRAPHENGINE_API BlobHasherService : public BlobHelperService { public: BlobHasherService(); virtual ~BlobHasherService() override; virtual AsyncJobResultPtr Tick() override; virtual void Add(BlobRef BlobObj) override; }; typedef std::shared_ptr BlobHasherServicePtr; typedef std::weak_ptr BlobHasherServicePtrW;