31 lines
654 B
C++
31 lines
654 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MeshDetails_SpatialUV.h"
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#include "3D/MeshInfo.h"
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#include "3D/CoreMesh.h"
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#include "Helper/GraphicsUtil.h"
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#include "Helper/Util.h"
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#include "Data/RawBuffer.h"
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#include <cmath>
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//////////////////////////////////////////////////////////////////////////
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MeshDetails_SpatialUV::MeshDetails_SpatialUV(MeshInfo* mesh) : MeshDetails(mesh)
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{
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}
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MeshDetails_SpatialUV::~MeshDetails_SpatialUV()
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{
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}
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void MeshDetails_SpatialUV::Release()
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{
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}
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void MeshDetails_SpatialUV::CalculateTri(size_t ti)
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{
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}
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MeshDetailsPAsync MeshDetails_SpatialUV::Calculate()
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{
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return cti::make_ready_continuable(this);
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}
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