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2025-05-18 13:04:45 +08:00

31 lines
654 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshDetails_SpatialUV.h"
#include "3D/MeshInfo.h"
#include "3D/CoreMesh.h"
#include "Helper/GraphicsUtil.h"
#include "Helper/Util.h"
#include "Data/RawBuffer.h"
#include <cmath>
//////////////////////////////////////////////////////////////////////////
MeshDetails_SpatialUV::MeshDetails_SpatialUV(MeshInfo* mesh) : MeshDetails(mesh)
{
}
MeshDetails_SpatialUV::~MeshDetails_SpatialUV()
{
}
void MeshDetails_SpatialUV::Release()
{
}
void MeshDetails_SpatialUV::CalculateTri(size_t ti)
{
}
MeshDetailsPAsync MeshDetails_SpatialUV::Calculate()
{
return cti::make_ready_continuable(this);
}