// Copyright Epic Games, Inc. All Rights Reserved. #include "MeshDetails_SpatialUV.h" #include "3D/MeshInfo.h" #include "3D/CoreMesh.h" #include "Helper/GraphicsUtil.h" #include "Helper/Util.h" #include "Data/RawBuffer.h" #include ////////////////////////////////////////////////////////////////////////// MeshDetails_SpatialUV::MeshDetails_SpatialUV(MeshInfo* mesh) : MeshDetails(mesh) { } MeshDetails_SpatialUV::~MeshDetails_SpatialUV() { } void MeshDetails_SpatialUV::Release() { } void MeshDetails_SpatialUV::CalculateTri(size_t ti) { } MeshDetailsPAsync MeshDetails_SpatialUV::Calculate() { return cti::make_ready_continuable(this); }