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2025-05-18 13:04:45 +08:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BlendModes.generated.h"
UENUM(BlueprintType)
enum EBlendModes : int
{
Normal UMETA(DisplayName = "Copy"),
Add UMETA(DisplayName = "Add"),
Subtract UMETA(DisplayName = "Subtract"),
Multiply UMETA(DisplayName = "Multiply"),
Divide UMETA(DisplayName = "Divide"),
Difference UMETA(DisplayName = "Difference"),
Max UMETA(DisplayName = "Max"),
Min UMETA(DisplayName = "Min"),
Step UMETA(DisplayName = "Step"),
Overlay UMETA(DisplayName = "Overlay"),
// Distort UMETA(DisplayName = "Distort")
};