// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "BlendModes.generated.h" UENUM(BlueprintType) enum EBlendModes : int { Normal UMETA(DisplayName = "Copy"), Add UMETA(DisplayName = "Add"), Subtract UMETA(DisplayName = "Subtract"), Multiply UMETA(DisplayName = "Multiply"), Divide UMETA(DisplayName = "Divide"), Difference UMETA(DisplayName = "Difference"), Max UMETA(DisplayName = "Max"), Min UMETA(DisplayName = "Min"), Step UMETA(DisplayName = "Step"), Overlay UMETA(DisplayName = "Overlay"), // Distort UMETA(DisplayName = "Distort") };