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2025-05-18 13:04:45 +08:00

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531 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "TG_SystemTypes.h"
#include "TG_Parameter.generated.h"
USTRUCT()
struct FTG_ParameterInfo
{
GENERATED_BODY()
public:
FTG_Id Id;
FName Name;
};
UCLASS()
class UTG_Parameters : public UObject
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, EditFixedSize, Category = "TextureGraph", meta=(EditFixedOrder, ShowOnlyInnerProperties))
TArray<FTG_ParameterInfo> Parameters;
TObjectPtr<class UTG_Graph> TextureGraph;
};