35 lines
531 B
C++
35 lines
531 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "TG_SystemTypes.h"
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#include "TG_Parameter.generated.h"
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USTRUCT()
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struct FTG_ParameterInfo
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{
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GENERATED_BODY()
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public:
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FTG_Id Id;
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FName Name;
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};
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UCLASS()
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class UTG_Parameters : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, EditFixedSize, Category = "TextureGraph", meta=(EditFixedOrder, ShowOnlyInnerProperties))
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TArray<FTG_ParameterInfo> Parameters;
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TObjectPtr<class UTG_Graph> TextureGraph;
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};
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