// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "TG_SystemTypes.h" #include "TG_Parameter.generated.h" USTRUCT() struct FTG_ParameterInfo { GENERATED_BODY() public: FTG_Id Id; FName Name; }; UCLASS() class UTG_Parameters : public UObject { GENERATED_BODY() public: UPROPERTY(EditAnywhere, EditFixedSize, Category = "TextureGraph", meta=(EditFixedOrder, ShowOnlyInnerProperties)) TArray Parameters; TObjectPtr TextureGraph; };