Files
UnrealEngine/Engine/Plugins/TextureGraph/Shaders/Expressions/Expression_ChannelCombiner.usf
2025-05-18 13:04:45 +08:00

19 lines
595 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "/Engine/Public/Platform.ush"
#include "/Plugin/TextureGraph/SamplerStates.ush"
Texture2D SourceRed;
Texture2D SourceGreen;
Texture2D SourceBlue;
Texture2D SourceAlpha;
float4 FSH_ChannelCombiner(float2 uv : TEXCOORD0) : SV_Target0
{
float Red = SourceRed.Sample(SamplerStates_NoBorder, uv).r;
float Green = SourceGreen.Sample(SamplerStates_NoBorder, uv).r;
float Blue = SourceBlue.Sample(SamplerStates_NoBorder, uv).r;
float Alpha = SourceAlpha.Sample(SamplerStates_NoBorder, uv).r;
return float4(Red, Green, Blue, Alpha);
}