// Copyright Epic Games, Inc. All Rights Reserved. #include "/Engine/Public/Platform.ush" #include "/Plugin/TextureGraph/SamplerStates.ush" Texture2D SourceRed; Texture2D SourceGreen; Texture2D SourceBlue; Texture2D SourceAlpha; float4 FSH_ChannelCombiner(float2 uv : TEXCOORD0) : SV_Target0 { float Red = SourceRed.Sample(SamplerStates_NoBorder, uv).r; float Green = SourceGreen.Sample(SamplerStates_NoBorder, uv).r; float Blue = SourceBlue.Sample(SamplerStates_NoBorder, uv).r; float Alpha = SourceAlpha.Sample(SamplerStates_NoBorder, uv).r; return float4(Red, Green, Blue, Alpha); }