22 lines
631 B
C++
22 lines
631 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CQTestObjects.h"
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#include "Net/UnrealNetwork.h"
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///////////////////////////////////////////////////////////////////////
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// AIrisTestReplicatedActor
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AIrisTestReplicatedActor::AIrisTestReplicatedActor(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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, ReplicatedInt(0)
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{
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bReplicates = true;
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bAlwaysRelevant = true;
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}
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void AIrisTestReplicatedActor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
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{
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AIrisTestReplicatedActor, ReplicatedInt);
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} |