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2025-05-18 13:04:45 +08:00

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631 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CQTestObjects.h"
#include "Net/UnrealNetwork.h"
///////////////////////////////////////////////////////////////////////
// AIrisTestReplicatedActor
AIrisTestReplicatedActor::AIrisTestReplicatedActor(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, ReplicatedInt(0)
{
bReplicates = true;
bAlwaysRelevant = true;
}
void AIrisTestReplicatedActor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AIrisTestReplicatedActor, ReplicatedInt);
}