// Copyright Epic Games, Inc. All Rights Reserved. #include "CQTestObjects.h" #include "Net/UnrealNetwork.h" /////////////////////////////////////////////////////////////////////// // AIrisTestReplicatedActor AIrisTestReplicatedActor::AIrisTestReplicatedActor(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) , ReplicatedInt(0) { bReplicates = true; bAlwaysRelevant = true; } void AIrisTestReplicatedActor::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AIrisTestReplicatedActor, ReplicatedInt); }