Files
2025-05-18 13:04:45 +08:00

25 lines
471 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CQTestEnhancedInputTests : ModuleRules
{
public CQTestEnhancedInputTests(ReadOnlyTargetRules Target)
: base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput",
"CQTest",
"CQTestEnhancedInput",
}
);
}
}