Files
2025-05-18 13:04:45 +08:00

26 lines
496 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterModularFeaturesEditor : ModuleRules
{
public DisplayClusterModularFeaturesEditor(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
ShortName = "NDCModFeaturesEd";
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine"
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd"
});
}
}