Files
2025-05-18 13:04:45 +08:00

28 lines
524 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterLightCardExtender : ModuleRules
{
public DisplayClusterLightCardExtender(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine"
});
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Sequencer",
"UnrealEd"
});
}
}
}