// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DisplayClusterLightCardExtender : ModuleRules { public DisplayClusterLightCardExtender(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" }); if (Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.AddRange( new string[] { "Sequencer", "UnrealEd" }); } } }