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2025-05-18 13:04:45 +08:00

46 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MPCDIGeometryData.generated.h"
USTRUCT(BlueprintType, Category = "MPCDI")
struct FMPCDIGeometryImportData
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MPCDI")
int32 Width = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MPCDI")
int32 Height = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MPCDI")
TArray<FVector> Vertices;
};
USTRUCT(BlueprintType, Category = "MPCDI")
struct FMPCDIGeometryExportData
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MPCDI")
TArray<FVector> Vertices;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MPCDI")
TArray<FVector> Normal;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MPCDI")
TArray<FVector2D> UV;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MPCDI")
TArray<int32> Triangles;
void PostAddFace(int32 f0, int32 f1, int32 f2);
};