// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "MPCDIGeometryData.generated.h" USTRUCT(BlueprintType, Category = "MPCDI") struct FMPCDIGeometryImportData { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MPCDI") int32 Width = 0; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MPCDI") int32 Height = 0; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MPCDI") TArray Vertices; }; USTRUCT(BlueprintType, Category = "MPCDI") struct FMPCDIGeometryExportData { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MPCDI") TArray Vertices; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MPCDI") TArray Normal; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MPCDI") TArray UV; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MPCDI") TArray Triangles; void PostAddFace(int32 f0, int32 f1, int32 f2); };