24 lines
453 B
C++
24 lines
453 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Input/DisplayClusterMediaInputCameraBase.h"
|
|
|
|
|
|
/**
|
|
* Camera input adapter (tile)
|
|
*/
|
|
class FDisplayClusterMediaInputCameraTile
|
|
: public FDisplayClusterMediaInputCameraBase
|
|
{
|
|
public:
|
|
|
|
FDisplayClusterMediaInputCameraTile(
|
|
const FString& MediaId,
|
|
const FString& InClusterNodeId,
|
|
const FString& CameraId,
|
|
const FIntPoint& TilePosition,
|
|
UMediaSource* MediaSource
|
|
);
|
|
};
|