Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMedia/Private/Input/DisplayClusterMediaInputCameraTile.h
2025-05-18 13:04:45 +08:00

24 lines
453 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Input/DisplayClusterMediaInputCameraBase.h"
/**
* Camera input adapter (tile)
*/
class FDisplayClusterMediaInputCameraTile
: public FDisplayClusterMediaInputCameraBase
{
public:
FDisplayClusterMediaInputCameraTile(
const FString& MediaId,
const FString& InClusterNodeId,
const FString& CameraId,
const FIntPoint& TilePosition,
UMediaSource* MediaSource
);
};