// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Input/DisplayClusterMediaInputCameraBase.h" /** * Camera input adapter (tile) */ class FDisplayClusterMediaInputCameraTile : public FDisplayClusterMediaInputCameraBase { public: FDisplayClusterMediaInputCameraTile( const FString& MediaId, const FString& InClusterNodeId, const FString& CameraId, const FIntPoint& TilePosition, UMediaSource* MediaSource ); };