23 lines
589 B
C++
23 lines
589 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Input/DisplayClusterMediaInputCameraTile.h"
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#include "DisplayClusterMediaHelpers.h"
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FDisplayClusterMediaInputCameraTile::FDisplayClusterMediaInputCameraTile(
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const FString& InMediaId,
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const FString& InClusterNodeId,
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const FString& InCameraId,
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const FIntPoint& InTilePosition,
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UMediaSource* InMediaSource
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)
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: FDisplayClusterMediaInputCameraBase(
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InMediaId,
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InClusterNodeId,
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InCameraId,
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DisplayClusterMediaHelpers::GenerateICVFXTileViewportName(InClusterNodeId, InCameraId, InTilePosition),
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InMediaSource)
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{
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}
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