// Copyright Epic Games, Inc. All Rights Reserved. #include "Input/DisplayClusterMediaInputCameraTile.h" #include "DisplayClusterMediaHelpers.h" FDisplayClusterMediaInputCameraTile::FDisplayClusterMediaInputCameraTile( const FString& InMediaId, const FString& InClusterNodeId, const FString& InCameraId, const FIntPoint& InTilePosition, UMediaSource* InMediaSource ) : FDisplayClusterMediaInputCameraBase( InMediaId, InClusterNodeId, InCameraId, DisplayClusterMediaHelpers::GenerateICVFXTileViewportName(InClusterNodeId, InCameraId, InTilePosition), InMediaSource) { }