23 lines
424 B
C++
23 lines
424 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Input/DisplayClusterMediaInputCameraBase.h"
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/**
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* Camera input adapter (full frame)
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*/
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class FDisplayClusterMediaInputCameraFull
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: public FDisplayClusterMediaInputCameraBase
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{
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public:
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FDisplayClusterMediaInputCameraFull(
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const FString& MediaId,
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const FString& ClusterNodeId,
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const FString& CameraId,
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UMediaSource* MediaSource
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);
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};
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