Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMedia/Private/Input/DisplayClusterMediaInputCameraFull.h
2025-05-18 13:04:45 +08:00

23 lines
424 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Input/DisplayClusterMediaInputCameraBase.h"
/**
* Camera input adapter (full frame)
*/
class FDisplayClusterMediaInputCameraFull
: public FDisplayClusterMediaInputCameraBase
{
public:
FDisplayClusterMediaInputCameraFull(
const FString& MediaId,
const FString& ClusterNodeId,
const FString& CameraId,
UMediaSource* MediaSource
);
};