// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Input/DisplayClusterMediaInputCameraBase.h" /** * Camera input adapter (full frame) */ class FDisplayClusterMediaInputCameraFull : public FDisplayClusterMediaInputCameraBase { public: FDisplayClusterMediaInputCameraFull( const FString& MediaId, const FString& ClusterNodeId, const FString& CameraId, UMediaSource* MediaSource ); };