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2025-05-18 13:04:45 +08:00

23 lines
523 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StateTreeSchema.h"
#include "StateTreeTest.generated.h"
UCLASS(HideDropdown)
class UStateTreeTestSchema : public UStateTreeSchema
{
GENERATED_BODY()
virtual bool IsStructAllowed(const UScriptStruct* InScriptStruct) const override { return true; }
virtual bool IsExternalItemAllowed(const UStruct& InStruct) const override { return true; }
};
UCLASS(HideDropdown)
class UStateTreeTestSchema2 : public UStateTreeSchema
{
GENERATED_BODY()
};