// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "StateTreeSchema.h" #include "StateTreeTest.generated.h" UCLASS(HideDropdown) class UStateTreeTestSchema : public UStateTreeSchema { GENERATED_BODY() virtual bool IsStructAllowed(const UScriptStruct* InScriptStruct) const override { return true; } virtual bool IsExternalItemAllowed(const UStruct& InStruct) const override { return true; } }; UCLASS(HideDropdown) class UStateTreeTestSchema2 : public UStateTreeSchema { GENERATED_BODY() };