17 lines
380 B
C++
17 lines
380 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SoundscapeSettings.h"
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USoundscapeSettings::USoundscapeSettings(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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#if WITH_EDITOR
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void USoundscapeSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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}
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#endif |