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2025-05-18 13:04:45 +08:00

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380 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SoundscapeSettings.h"
USoundscapeSettings::USoundscapeSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
#if WITH_EDITOR
void USoundscapeSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
}
#endif