// Copyright Epic Games, Inc. All Rights Reserved. #include "SoundscapeSettings.h" USoundscapeSettings::USoundscapeSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } #if WITH_EDITOR void USoundscapeSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) { Super::PostEditChangeProperty(PropertyChangedEvent); } #endif