Files
2025-05-18 13:04:45 +08:00

33 lines
622 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
namespace UnrealBuildTool.Rules
{
public class PropertyBindingUtilsEditor : ModuleRules
{
public PropertyBindingUtilsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"BlueprintGraph",
"Core",
"CoreUObject",
"EditorFramework",
"Engine",
"InputCore",
"PropertyBindingUtils",
"Slate",
"SlateCore",
"UnrealEd",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"StructUtilsEditor",
}
);
}
}
}