// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; namespace UnrealBuildTool.Rules { public class PropertyBindingUtilsEditor : ModuleRules { public PropertyBindingUtilsEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "Core", "CoreUObject", "EditorFramework", "Engine", "InputCore", "PropertyBindingUtils", "Slate", "SlateCore", "UnrealEd", } ); PrivateDependencyModuleNames.AddRange( new string[] { "StructUtilsEditor", } ); } } }