40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class OpenXRInput : ModuleRules
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{
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public OpenXRInput(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"Engine",
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"InputDevice",
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"InputCore",
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"HeadMountedDisplay",
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"XRBase",
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"OpenXRHMD",
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}
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);
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PublicDependencyModuleNames.Add("EnhancedInput");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR");
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("EditorFramework");
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PrivateDependencyModuleNames.Add("UnrealEd");
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PrivateDependencyModuleNames.Add("InputEditor");
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PrivateDependencyModuleNames.Add("SourceControl");
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}
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}
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}
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}
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