// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class OpenXRInput : ModuleRules { public OpenXRInput(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "Engine", "InputDevice", "InputCore", "HeadMountedDisplay", "XRBase", "OpenXRHMD", } ); PublicDependencyModuleNames.Add("EnhancedInput"); AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR"); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("EditorFramework"); PrivateDependencyModuleNames.Add("UnrealEd"); PrivateDependencyModuleNames.Add("InputEditor"); PrivateDependencyModuleNames.Add("SourceControl"); } } } }