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2025-05-18 13:04:45 +08:00

53 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "IHeadMountedDisplayModule.h"
#include <openxr/openxr.h>
/**
* The public interface to this module. In most cases, this interface is only public to sibling modules
* within this plugin.
*/
class OPENXRHMD_API IOpenXRHMDModule : public IHeadMountedDisplayModule
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IOpenXRHMDModule& Get()
{
return FModuleManager::LoadModuleChecked< IOpenXRHMDModule >( "OpenXRHMD" );
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded( "OpenXRHMD" );
}
virtual bool IsExtensionAvailable(const FString& Name) const = 0;
virtual bool IsExtensionEnabled(const FString& Name) const = 0;
virtual bool IsLayerAvailable(const FString& Name) const = 0;
virtual bool IsLayerEnabled(const FString& Name) const = 0;
virtual XrInstance GetInstance() const = 0;
virtual XrSystemId GetSystemId() const = 0;
virtual FName ResolvePathToName(XrPath Path) = 0;
virtual XrPath ResolveNameToPath(FName Name) = 0;
};