53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "IHeadMountedDisplayModule.h"
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#include <openxr/openxr.h>
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/**
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* The public interface to this module. In most cases, this interface is only public to sibling modules
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* within this plugin.
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*/
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class OPENXRHMD_API IOpenXRHMDModule : public IHeadMountedDisplayModule
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{
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public:
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/**
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* Singleton-like access to this module's interface. This is just for convenience!
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* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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*
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* @return Returns singleton instance, loading the module on demand if needed
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*/
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static inline IOpenXRHMDModule& Get()
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{
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return FModuleManager::LoadModuleChecked< IOpenXRHMDModule >( "OpenXRHMD" );
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}
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/**
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* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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*
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* @return True if the module is loaded and ready to use
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*/
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static inline bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded( "OpenXRHMD" );
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}
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virtual bool IsExtensionAvailable(const FString& Name) const = 0;
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virtual bool IsExtensionEnabled(const FString& Name) const = 0;
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virtual bool IsLayerAvailable(const FString& Name) const = 0;
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virtual bool IsLayerEnabled(const FString& Name) const = 0;
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virtual XrInstance GetInstance() const = 0;
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virtual XrSystemId GetSystemId() const = 0;
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virtual FName ResolvePathToName(XrPath Path) = 0;
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virtual XrPath ResolveNameToPath(FName Name) = 0;
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};
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