// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleManager.h" #include "IHeadMountedDisplayModule.h" #include /** * The public interface to this module. In most cases, this interface is only public to sibling modules * within this plugin. */ class OPENXRHMD_API IOpenXRHMDModule : public IHeadMountedDisplayModule { public: /** * Singleton-like access to this module's interface. This is just for convenience! * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static inline IOpenXRHMDModule& Get() { return FModuleManager::LoadModuleChecked< IOpenXRHMDModule >( "OpenXRHMD" ); } /** * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module is loaded and ready to use */ static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded( "OpenXRHMD" ); } virtual bool IsExtensionAvailable(const FString& Name) const = 0; virtual bool IsExtensionEnabled(const FString& Name) const = 0; virtual bool IsLayerAvailable(const FString& Name) const = 0; virtual bool IsLayerEnabled(const FString& Name) const = 0; virtual XrInstance GetInstance() const = 0; virtual XrSystemId GetSystemId() const = 0; virtual FName ResolvePathToName(XrPath Path) = 0; virtual XrPath ResolveNameToPath(FName Name) = 0; };