42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "Features/IModularFeature.h"
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class IOpenXRARModule : public IModuleInterface, public IModularFeature
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{
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public:
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/** Used to init our AR system */
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virtual class IARSystemSupport* CreateARSystem() = 0;
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virtual void SetTrackingSystem(class IXRTrackingSystem& InTrackingSystem) = 0;
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virtual bool GetExtensions(TArray<const ANSICHAR*>& OutExtensions) = 0;
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virtual class IOpenXRARTrackedMeshHolder * GetTrackedMeshHolder() = 0;
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/**
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* Singleton-like access to this module's interface. This is just for convenience!
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* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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*
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* @return Returns singleton instance, loading the module on demand if needed
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*/
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static inline IOpenXRARModule& Get()
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{
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return FModuleManager::LoadModuleChecked< IOpenXRARModule >("OpenXRAR");
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}
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/**
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* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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*
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* @return True if the module is loaded and ready to use
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*/
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static inline bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded("OpenXRAR");
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}
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};
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