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2025-05-18 13:04:45 +08:00

42 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "Features/IModularFeature.h"
class IOpenXRARModule : public IModuleInterface, public IModularFeature
{
public:
/** Used to init our AR system */
virtual class IARSystemSupport* CreateARSystem() = 0;
virtual void SetTrackingSystem(class IXRTrackingSystem& InTrackingSystem) = 0;
virtual bool GetExtensions(TArray<const ANSICHAR*>& OutExtensions) = 0;
virtual class IOpenXRARTrackedMeshHolder * GetTrackedMeshHolder() = 0;
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IOpenXRARModule& Get()
{
return FModuleManager::LoadModuleChecked< IOpenXRARModule >("OpenXRAR");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("OpenXRAR");
}
};