// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #include "Features/IModularFeature.h" class IOpenXRARModule : public IModuleInterface, public IModularFeature { public: /** Used to init our AR system */ virtual class IARSystemSupport* CreateARSystem() = 0; virtual void SetTrackingSystem(class IXRTrackingSystem& InTrackingSystem) = 0; virtual bool GetExtensions(TArray& OutExtensions) = 0; virtual class IOpenXRARTrackedMeshHolder * GetTrackedMeshHolder() = 0; /** * Singleton-like access to this module's interface. This is just for convenience! * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static inline IOpenXRARModule& Get() { return FModuleManager::LoadModuleChecked< IOpenXRARModule >("OpenXRAR"); } /** * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module is loaded and ready to use */ static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("OpenXRAR"); } };