Files
UnrealEngine/Engine/Plugins/Runtime/OpenXR/Source/OpenXREditor/OpenXREditor.Build.cs
2025-05-18 13:04:45 +08:00

21 lines
364 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class OpenXREditor : ModuleRules
{
public OpenXREditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorFramework",
"UnrealEd",
"OpenXRHMD",
"OpenXRInput"
}
);
}
}