// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class OpenXREditor : ModuleRules { public OpenXREditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "EditorFramework", "UnrealEd", "OpenXRHMD", "OpenXRInput" } ); } }