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2025-05-18 13:04:45 +08:00

29 lines
636 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassSettings.h"
#include "MassReplicationSettings.generated.h"
UCLASS(MinimalAPI, config = Mass, defaultconfig, meta = (DisplayName = "Mass Replication"))
class UMassReplicationSettings : public UMassModuleSettings
{
GENERATED_BODY()
public:
static const UMassReplicationSettings* Get()
{
return GetDefault<UMassReplicationSettings>();
}
float GetReplicationGridCellSize() const
{
return ReplicationGridCellSize;
}
private:
UPROPERTY(EditAnywhere, config, Category = Replication);
float ReplicationGridCellSize = 5000.0f; // 50 meters;
};