// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MassSettings.h" #include "MassReplicationSettings.generated.h" UCLASS(MinimalAPI, config = Mass, defaultconfig, meta = (DisplayName = "Mass Replication")) class UMassReplicationSettings : public UMassModuleSettings { GENERATED_BODY() public: static const UMassReplicationSettings* Get() { return GetDefault(); } float GetReplicationGridCellSize() const { return ReplicationGridCellSize; } private: UPROPERTY(EditAnywhere, config, Category = Replication); float ReplicationGridCellSize = 5000.0f; // 50 meters; };