24 lines
570 B
C++
24 lines
570 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MassEntityTraitBase.h"
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#include "MassMovementFragments.h"
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#include "MassMovementTrait.generated.h"
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#define UE_API MASSMOVEMENT_API
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UCLASS(MinimalAPI, meta = (DisplayName = "Movement"))
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class UMassMovementTrait : public UMassEntityTraitBase
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{
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GENERATED_BODY()
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protected:
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UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override;
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UPROPERTY(Category="Movement", EditAnywhere)
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FMassMovementParameters Movement;
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};
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#undef UE_API
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