Files
2025-05-18 13:04:45 +08:00

36 lines
625 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HarmonixEditor : ModuleRules
{
public HarmonixEditor(ReadOnlyTargetRules Target) : base(Target)
{
//OptimizeCode = CodeOptimization.Never;
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange
(
new string[] {
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
"EditorWidgets",
"Harmonix",
"UnrealEd",
"PropertyEditor",
"Slate",
"SlateCore",
"Settings",
"InputCore"
}
);
}
}