36 lines
625 B
C#
36 lines
625 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class HarmonixEditor : ModuleRules
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{
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public HarmonixEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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//OptimizeCode = CodeOptimization.Never;
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange
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(
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new string[] {
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"Core",
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"CoreUObject",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Engine",
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"EditorWidgets",
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"Harmonix",
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"UnrealEd",
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"PropertyEditor",
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"Slate",
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"SlateCore",
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"Settings",
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"InputCore"
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}
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);
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}
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}
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